![Metal Slug 1 to 5 Button Activator Player 1 Metal Slug 1 to 5 Button Activator Player 1](https://steamcdn-a.akamaihd.net/steam/apps/312610/ss_3b3997b84c1569d4df3da71c84e1aa3948aabee4.800x600.jpg)
These were redrawn and re-purposed for the helper NPC Achilles in Metal Slug 5 and even so he is unused in the proper game. A frame of Tarma's fourth animation is used in the credits scene of Metal Slug 7/XX. Lobbing grenades, front, backwards and backwards with weapon extended.
![Metal Slug 1 to 5 Button Activator Player 1 Metal Slug 1 to 5 Button Activator Player 1](https://oyster.ignimgs.com/wordpress/stg.ign.com/2014/08/slug2.jpeg)
Only the third and fourth sets are used for each character with the same method of shooting backwards, again, obscured by stage title call.
![Metal Slug 1 to 5 Button Activator Player 1 Metal Slug 1 to 5 Button Activator Player 1](https://img0.etsystatic.com/114/0/13737956/il_340x270.1048709706_5wry.jpg)
Marco's first throwing animation finally sees its use in Metal Slug Attack, while the final frame of the animation is used in the credits scene for Metal Slug 7/XX. The later new characters would receive their animations for the alternate crouch throw.